![]() Although came out on top after this battle, Vecna was winded by his effort and open for Kas to betray him. Just as Vecna was attempting to ascend to godhood with the Ritual of Seeding atop Entropis, a holy army led by Yos Varda attacked Thar Amphala, climbed Entropis, and attempted to duel Vecna. Vecna's foes figured out how to reverse-engineer the celestial solstice. In the months of terrorizing Vecna's enemies that followed, the chief lietenant became Kas the Bloody-Handed. Vecna forged a relic blade for him that contained a fraction of Kas's consciousness. One such rival, Kas, accepted vampirism in exchange for his fealty as a Vecna's chief lieutenant. Thus, he overcame some old enemies and forced them to bend the knee, slew them and raised them as a loyal undead. ![]() From the shadow plane, Vecna exploited the celestial solstice, a merging of ley energies, that gave him the power to open portals for his forces at a whim, giving them space to strike with precision and retreat to Thar Amphala before retaliating forces could muster. There they conquered the city of Thar Amphala and built a tower of Entropis that served as his base. Īccording to Ioun, a century before the Calamity, the archmage Vecna achieved lichdom, amassed followers and undead forces, and with them disappeared into the Shadowfell. Vecna had one of his main laboratories, located on Exandria, in the Verstglade of Wildemount, where he performed countless experiments that left the forest corrupted and haunted by abominations of his creation. Īs a god of secrets, Vecna knows how to efficiently use his resources and reaching his goals through manipulations of others by using their psychological vulnerabilities and threatening to hurt the loved ones. He sought to play with the god's creations and reshape the world, "his" Exandria, to his liking: the anarchy of a border-less and lawless world only guided by the will of Vecna, believing that there is no end to war and murder, therefore offering an endless life of undeath for everyone loyal to him. Despite this, he proved he could be cold, calculating and ruthless when it suited him, able to manipulate people's greatest fears to his own benefit and enjoy it. Vecna treated those beneath him as insignificant mortals or pests too unimportant to worry about. įrom the beginning of his attempted ascension in 812 PD, he maintained a confident and condescending veneer, believing he had already won. Vecna was arrogantly seeking to "carve history in his image, searching for forgotten magics, and slew those pretendents who shared his knowledge to leave only him standing with it". Although "his contributions were appreciated, he was overlooked by those around him". Personality Īccording to the Knowing Mistress, Vecna possess "insurmountable intellect among mortals", great hubris and ambitions "his creative bending of known arcane theory enabled many of the powerful artifacts of war contributed to the Calamity". He had recovered his left hand, which pulsed with the same green energy as the eye socket, and his ribcage glowed from within with sickly green light, where he kept Velora Vessar encased as a shield against Vox Machina's impending attack. The left eye socket was almost blindingly bright. Īfter he ascended, Vecna was physically transformed: he had become huge, with screaming souls entwined within his limbs. ![]() ![]() When he later appeared in incorporeal form, he was wearing crushed velvet robes with gold trim, and had adorned himself with lavish gems, baubles, and other jewelry. ![]() His left hand was missing, and where his left eye would be just an empty socket constantly streaming sickly green magical energy upwards. His cheeks were sunken around skeletal teeth in a terrible grin. His skin was weathered and decayed, pulled taut against his skeletal frame there was no hair on his spotted head. When Vecna was first reborn, he appeared as a gaunt husk of a man wearing long tattered red, purple, and black robes. ![]()
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